1 (edited by TALON 2006-11-03 08:30:38)

Topic: SSD Map Idea

Hi guys,

Heh, it's funny that when I first checked out this forum that I saw another Talon with a similar idea to the one I'm about to post. Go figure.

Just had a real cool idea in the shower this morning. Strangly enough I tend to have all my best ideas in the shower. I used to get really great ideas while doing my paper round, but that was a long time ago and I'm getting off track.

lol

Anyhow I was just thinking of what would be a really cool and original map for the First Strike mod, and then it hit me. What would really test the scale potential and be a crazy assed map to boot that really shows what the BF 2142 engine is capable of?

A map centered on an Imperial Super Class Star Destroyer!

Now I don't know how First Strike plans to handle space based maps, I'm presuming they'll do something similar to SW:BF2 where they had a planetside based ground map, and then a space based map supposedly taking place in orbit around that planet or something.

Now my thoughts on this would be to have two maps based around the SSD, one space based one, and one interior based one similar to the Death Star and Tantive IV maps from SW:BF2, but on a much bigger scale. The senario could run something like the Rebels have discovered the secret Imperial dockyards where they are building their newest SSD(there was a similar senario in one of the Rogue Squadron/Leader games). The Rebels could aim to attack and board the vessel before it becomes fully operational with their mission to either take the vessel intact for the Rebel Fleet, or if unable to commandeer the ship they must destroy it from within (Titan style).

So with the exterior map you'd have this massive model of the SSD in spacedock. The Rebel faction would have the aim of assaulting the SSD taking out it's defensive screen of TIE Fighters and point defense turrets, and escorting the boarding party's ship to the main hanger on the SSD. Now I'd make the boarding vessel something large like a Blockade Runner. The Imperials have to defend the SSD using the point defense Anti-Fighter turrets and TIEs. With their ultimate goal being the destruction of the Blockade Runner. In the space map it would be similar to the SW:BF2 space maps in that the only interior of the ship excessible at this point would be the Starfighter hangers, and adjacent rooms which would house the controls for the defense turrets. All other areas would be sealed off at this point. I'd say that enemy fighters could land so they could blow up the turret controls and sabotage enemy ships in the hanger, but that is an option that I could go either way with. The Blockade Runner would run on a path for the entire length of the level heading slowly towards the SSD's main hanger. Rebels could spawn on this ship to operate it's defensive batteries or launch in fighters to defend it this way. This level would end either with the destruction of, or the safe arrival of the Rebel Blockade Runner in the SSD's main hanger.

And then we come to the second level, the interior of the massive SSD. According to Star Wars lore there are massive cargo bays, hangers etc on a normal Star Destroyer. So you can imagine the size of certain chambers aboard an SSD. I'd have the design of the level be like this. The Rebels start off in the main hanger, a cavernous chamber housing their landed Blockade Runner and with all the hardware they've unloaded from their ship this will be their forward command post. This will have the added defense of the ship's belly mounted turbolaser, and the point defense turrets on it's underside hull. They have brought aboard vehicles such as speeders and tanks to aid in their mission to hijack the SSD, and they will need vehicles to travel the massive distance they have to cover. They have two goals to achieve. One, reach the Bridge to take over command of the ship. And Two, to reach the Reactor Core and set up a self destruct sequence if they can't successfully commandeer the mighty vessel.

Now the Imperial faction, a skeleton crew really for a ship of this size, maybe there to just oversee the construction and provide security, or maybe a platoon that has just loaded it's equipment onboard the SSD has to repel the Rebel invasion of their ship, almost like a role reversal of the Tantive IV map. The thing is that their main base is in the military hardware cargo bay where all sorts of goodies are stored such as Imperial Walkers lying dormant in their Dropships ready for deployment. Basically it's going to get very ugly.

The environment would be a mixture of huge hangers, cargo bays, and the massive cargo service corridors that run the length of the ship that allow these massive war machines access to the launch bays further forward on the ship. And smaller standard sized corridors and rooms. There may also be some sort of rail transit system to allow troops to move swifter along the length of the ship, and working turbolifts. Other key areas would be the Engineering section which would have a different style with myriad pipes and conduits and platforms leading to the massive Reactor Core at it's center. The Rebels would have to blow up control consoles to gain access maybe to a sensitive component that if destroyed would set off a chain reaction. And the Command section and Bridge with it's authentically detailed crew pit and massive window overlooking the mammoth topside of the SSD.

The round would be over and be a Rebel victory if they manage to gain control of the Bridge and Engineering section and get the Imperial tickets to zero. Or failing to get command of the Bridge section if they manage to get to the Engineering section and detonate the Reactor Core they get a lesser victory.

The Imperials win if they mange to ge the Rebels tickets down to zero. So it's a Rebel Friendly map in the respect that they have more ways to win the map, but the Imperial faction will have the majority of the spawn points at the start of the round, so it should even out.

And if you are wondering what would happen if the Imperial's won the space defense round, wouldn't that mean that the second round aboard the SSD would not happen?

Well yeah, that would be the idea.

Or they could just be two seperate maps.

I guess it would be like SW:BF2 in Galactic Conquest Mode, where if you want to assault a planet occupied by an enemy force you have to defeat them in space first before you get to the ground assault. If the defending team beats the attacking team in space the attacking team has lost before even getting to the ground assault.

So I guess you could have two modes of play, a Free Play mode where you can just play either map as you want. And a Story/Conquest style mode where you as the attacking faction have to win the first round to get to the second boarding assault round.

Then again, I suppose if the BF 2142 engine could handle it, I guess you could just make it all into one massive map.

So what do you guys think? Do you reckon it's a good idea?

From reading the forums it sounds like you First Strike guys are already planing an SD map. Sounds cool to me.

cool

And before you ask, yeah, I take long showers.

lol cool   lol

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Re: SSD Map Idea

we'l see, we'l see.
also i personally didnt like the crap space maps on sw:bf2 tongue

Ex FS dev, FS tester

3 (edited by TALON 2006-11-03 09:40:30)

Re: SSD Map Idea

I know what you're saying, I found the space levels in SW:BF2 to be one of the most disapointing parts of the game, mainly because of all that squandered potential. And no cockpit views. What was all that about?

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Re: SSD Map Idea

Well hopefully First strikes space sections will be Brillient.

Sounds like a very good map, I like the idea of fighting on The SSD. Oh i remember that level on rouge squardon. The memories of my old gamecube.

Re: SSD Map Idea

Heh, it's funny that when I first checked out this forum that I saw another Talon with a similar idea to the one I'm about to post. Go figure.

Well, this isn't going to get confusing...

Anyway, about your idea, it won't work mainly because the SSD is 12-16km long (depending on what source you believe. The Battlefield 2142 maps are at most about 2-3km, and with some of the more open ones players can be very spaced apart. Unfortynately 12km is way too large. The alternatives are to use a standard ISD or to use a small section of the SSD (perhaps multiple sections over multiple maps.

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Re: SSD Map Idea

Well with that the idea would be to use a small section of the ship for the interior, the afforementioned  2 or so kilometers worth. Like say a mid-section of the ship, from the hanger area to the bridge section and engineering.

The exterior would be a little trickier to work out if that's the maximum map size limitations you have to play with. One way would be again to have a small section of the ship actually built and then fake an extension of the ship with an environment map, but you could run into all sorts of problems with that. I guess you could scale this down to a Star Destroyer map as you'd still have these massive hangers and cargo bays within a ship of that scale, but the Blockade Runner would have to sit over open space in the main hanger which would make the mass transfer of troops and vehicles onto the Star Destroyer more complex.

I guess one way to get around that would be to have the Rebels use Dropships similar to the ones the Empire use to transport Imperial Walkers to the surface for ground assaults. And have these land in the massive freight hangers to deploy their troops. If that were the case then I guess the whole thing could be done in one map as all the objectives would still be the same, but the Empire would be trying to repel multiple landing vessels rather than one Blockade Runner.

But if the BF 2142 engine would have trouble rendering a large and complex interior as well as a large and complex exterior at the same time, the model I describe above of having two maps, one exterior and one interior would also still work, it would just be a case of changing the Rebel's victory terms to them having to successfully land a specific number of Transports/Dropships to win that round. The interior objectives would still remain the same.

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Re: SSD Map Idea

I really love your idea about fighting inside the SSD just imagine how massive those hangers are... I bet you could have ATATs talking about defending in the main hangers.....

Another problem though... How do you figure a tiny little blockade runner can hold a big enough force of troops, tanks and starfighters? It only hase like 1-2 little itty bitty hangers... I don't think its even strong enough to withstand the barage a SSD would be laying down on it during an approach not to mentio tractor beams.....

And also
Smaller section of outside space. Like maybe only the side and underbelly would be detailed to the edges of map... and have a very undetailed model fill in to the rest .....


I think it would work if you made the map sort of like a "T"  where the Rebels have to go up the SSD pependicularly and then up into the hangers.... Have the out of bounds area be a long line towards the hanger.... so you can see a lot of the SSD but the part you never have time to get to without dying would just be a simple place holder.

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