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 DEV DIARY 11 - PUMBAA
03 Jul 2007 - 16:07 by xEROhOUR FirstStrike News | comments (342)
Hello World!

For you who recognize that intro I can say that naw Im no coder, Im actually a texture artist for First Strike! Im using HaVoC's dev diary as a template and starting out with telling you all a little about myself.

I'm Peter "Pumbaa" Jansson from Stockholm, Sweden, I'm 24 years old and I just graduated from LuleƄ Tekniska Universitet (LTU) in SkellefteƄ, northern Sweden, where I studied Computer Graphics (CG) for three years. Before that I had no game creating skills what so ever and I didnt get to start out with CG until my second year at LTU. I kind of took a wild shot with my education since I had never done cg before, how was I to know if it would interest me at all? All I knew was that I liked games. A lot.

Anyhow, when we started out I obviously had a lot to learn. Everything was really confusing and I seriously doubted my career choice several times, but I kept struggling because my personal goals I had kept me highly motivated, also, the more I learned, the greater my thirst for more knowledge became.

Now, I couldn't be more sure about what I want to do with my life. Im enjoying every second I can spare on this, so much I've actually found myself numerous times waking up at about 5am, disappointed mumbling in my sleep "dammit, it's only 5am, I want to get up back to work!".

Tatooine Buildings Tatooine Buildings

So how did I come to join the First Strike mod team? Well, during our last year at LTU we had a specialization project where we got the chance to deepen ourselves in any CG area, eg modeling, texturing, animation etc.
I had no clue at all what to specialize in because I had only had a brief introduction to every cg field, but just before the course was about to start I was lucky and suddenly came across FS which combined two amazing things; Star Wars and Battlefield, and I thought "wow, I want to help out with this!" so I sent an application.

I really had nothing to show, only some texturered models I made during one of my very first cg cources, and, hrm, they looked like they were pulled straight out of 1995. Anyway, I recieved a test model that I were to unwrap and texture.
It took me some time and man was I nervous when I sent it back.. I mean, I was placing my entire course on this, but I placed my bets right and actually got a position as a texture artist and my very very extremely steep learning curve straight upwards began.

Tatooine Buildings Tatooine Buildings

So far I have had a blast working with the fs team and when the course was over I didnt feel very much like leaving the roup. So, here I am ow.

What I think I admire the most with this team is the dedication and discipline that's daily being displayed. It is truly motivating to see the progress everyone makes several times every week.

Currently Im working hard together with several FS members to finalize our Mos Espa map, which actually just came to its tweaking/testing phase, which could be considered its very last phase.

Mos Espa is a city on the planet of Tatooine which main focus is CQB (Close Quarters Battle) so expect a hear a lot of e-11 blasts while having a blast with ya blaster blasting stuff in our desert town.

Tatooine Buildings

My god, I'm hilarious.

Anyways, I can't wait for the day we release. And I can't wait for the day we can play this Rancor of a game with yall.

Till then, strawberry juice.

FSDev| Pumbaa, out.


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